ig.guidelines:modelling_geometries
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| ig.guidelines:modelling_geometries [2025/11/20 11:50] – ig_pb | ig.guidelines:modelling_geometries [2025/11/20 12:10] (current) – [Tree Trunk Tabletop] ig_pb | ||
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| ==== Tree Trunk Tabletop ==== | ==== Tree Trunk Tabletop ==== | ||
| + | * Create a base recangle with the desired measurements, | ||
| + | * Add Displace Modifier and set the Direction to the Axis you want the trunk shape to be at. | ||
| + | * Create a new Texture. | ||
| + | {{ : | ||
| + | * Head into the Texture Properties and choose ' | ||
| + | {{ : | ||
| + | * Play around with Size and Depth until you find a shape that fits to your Tabletop. | ||
| + | {{ : | ||
| + | * Adjust the Strength of the Displace Modifier until you get the desired shape and apply the modifier. | ||
| + | {{ : | ||
| + | * Add Bevels and Sharp edges where needed, and check the measurements again in case they need to be adjusted after applying the modifier. | ||
| + | {{ : | ||
| + | |||
| ===== Recommended addons and tips ===== | ===== Recommended addons and tips ===== | ||
ig.guidelines/modelling_geometries.txt · Last modified: 2025/11/20 12:10 by ig_pb
