ig.guidelines:modelling_geometries
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| ig.guidelines:modelling_geometries [2025/11/20 11:49] – ig_pb | ig.guidelines:modelling_geometries [2025/11/20 12:10] (current) – [Tree Trunk Tabletop] ig_pb | ||
|---|---|---|---|
| Line 413: | Line 413: | ||
| * You can now add a Subdivision Modifier and further fine tune the pattern. | * You can now add a Subdivision Modifier and further fine tune the pattern. | ||
| {{ : | {{ : | ||
| + | |||
| + | ==== Tree Trunk Tabletop ==== | ||
| + | * Create a base recangle with the desired measurements, | ||
| + | * Add Displace Modifier and set the Direction to the Axis you want the trunk shape to be at. | ||
| + | * Create a new Texture. | ||
| + | {{ : | ||
| + | * Head into the Texture Properties and choose ' | ||
| + | {{ : | ||
| + | * Play around with Size and Depth until you find a shape that fits to your Tabletop. | ||
| + | {{ : | ||
| + | * Adjust the Strength of the Displace Modifier until you get the desired shape and apply the modifier. | ||
| + | {{ : | ||
| + | * Add Bevels and Sharp edges where needed, and check the measurements again in case they need to be adjusted after applying the modifier. | ||
| + | {{ : | ||
| + | |||
| ===== Recommended addons and tips ===== | ===== Recommended addons and tips ===== | ||
| Line 423: | Line 438: | ||
| {{ : | {{ : | ||
| {{ : | {{ : | ||
| - | |||
| - | ==== Tree Trunk Tabletop ==== | ||
ig.guidelines/modelling_geometries.1763635784.txt.gz · Last modified: 2025/11/20 11:49 by ig_pb
