ig:gfx:uv-coordinates
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| ig:gfx:uv-coordinates [2025/10/29 15:34] – ig_ii | ig:gfx:uv-coordinates [2025/10/29 15:37] (current) – ig_ii | ||
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| Optional UV offset values along the U (horizontal) and V (vertical) axes, respectively. These are applied *after* the UV origin is assigned, if no default value will be used. Offsets are useful when deliberate shifts in texture placement are needed (e.g., aligning a wood grain or pattern). | Optional UV offset values along the U (horizontal) and V (vertical) axes, respectively. These are applied *after* the UV origin is assigned, if no default value will be used. Offsets are useful when deliberate shifts in texture placement are needed (e.g., aligning a wood grain or pattern). | ||
| - | [] | + | ^ **Figure |
| - | *Figure: Left: No offset. Right: Offset **uOffset** and **vOffset** with 10 mm.* | + | | {{: |
| + | ^ Caption: Left: No offset. Right: Offset **uOffset** and **vOffset** with 10 mm. || | ||
| These settings are especially important for ensuring consistent, seamless texturing across parts of a 3D model, particularly in parametric or modular design workflows. | These settings are especially important for ensuring consistent, seamless texturing across parts of a 3D model, particularly in parametric or modular design workflows. | ||
ig/gfx/uv-coordinates.txt · Last modified: 2025/10/29 15:37 by ig_ii
