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ig:gfx:uv-coordinates [2025/10/29 15:34] ig_iiig:gfx:uv-coordinates [2025/10/29 15:37] (current) ig_ii
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 Optional UV offset values along the U (horizontal) and V (vertical) axes, respectively. These are applied *after* the UV origin is assigned, if no default value will be used. Offsets are useful when deliberate shifts in texture placement are needed (e.g., aligning a wood grain or pattern). Optional UV offset values along the U (horizontal) and V (vertical) axes, respectively. These are applied *after* the UV origin is assigned, if no default value will be used. Offsets are useful when deliberate shifts in texture placement are needed (e.g., aligning a wood grain or pattern).
  
-[] +^ **Figure 23: UV Offset Comparison** ^ 
-*Figure: Left: No offset. Right: Offset **uOffset** and **vOffset** with 10 mm.*+| {{:ig:gfx:modelprocessor:uv_no_offset.png?nolink&400|}} | {{:ig:gfx:modelprocessor:offseted_uv.png?nolink&400|}} | 
 +^ Caption: Left: No offset. Right: Offset **uOffset** and **vOffset** with 10 mm. ||
  
 These settings are especially important for ensuring consistent, seamless texturing across parts of a 3D model, particularly in parametric or modular design workflows. These settings are especially important for ensuring consistent, seamless texturing across parts of a 3D model, particularly in parametric or modular design workflows.
ig/gfx/uv-coordinates.txt · Last modified: 2025/10/29 15:37 by ig_ii