ig:gfx:uv-coordinates
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| ig:gfx:uv-coordinates [2025/10/29 15:31] – ig_ii | ig:gfx:uv-coordinates [2025/10/29 15:37] (current) – ig_ii | ||
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| | {{: | | {{: | ||
| ^ Caption ^ | ^ Caption ^ | ||
| - | | Isometric view of a 3×3 checker tile. \\\\ Left: UV origin at the tile center. | + | | Isometric view of a 3×3 checker tile. Left: UV origin at the tile center. |
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| * Values that are too small or too large may be flagged as potentially meaningless depending on context. | * Values that are too small or too large may be flagged as potentially meaningless depending on context. | ||
| - | [] | + | ^ **Figure |
| - | *Figure: Patch size view of two shapes on a square with a side length of 450 mm. | + | | {{: |
| - | //Left:// UV is the patch size value of 150 mm. | + | ^ Caption ^ |
| - | //Right:// UV is the patch size value of 300 mm.* | + | | Patch size view of two shapes on a square with a side length of 450 mm. \\ Left: UV is the patch size value of 150 mm. \\ Right: UV is the patch size value of 300 mm. | |
| - | {{newpage}} | ||
| === Offsetting texture (" | === Offsetting texture (" | ||
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| Optional UV offset values along the U (horizontal) and V (vertical) axes, respectively. These are applied *after* the UV origin is assigned, if no default value will be used. Offsets are useful when deliberate shifts in texture placement are needed (e.g., aligning a wood grain or pattern). | Optional UV offset values along the U (horizontal) and V (vertical) axes, respectively. These are applied *after* the UV origin is assigned, if no default value will be used. Offsets are useful when deliberate shifts in texture placement are needed (e.g., aligning a wood grain or pattern). | ||
| - | [] | + | ^ **Figure |
| - | *Figure: Left: No offset. Right: Offset **uOffset** and **vOffset** with 10 mm.* | + | | {{: |
| + | ^ Caption: Left: No offset. Right: Offset **uOffset** and **vOffset** with 10 mm. || | ||
| These settings are especially important for ensuring consistent, seamless texturing across parts of a 3D model, particularly in parametric or modular design workflows. | These settings are especially important for ensuring consistent, seamless texturing across parts of a 3D model, particularly in parametric or modular design workflows. | ||
ig/gfx/uv-coordinates.1761748274.txt.gz · Last modified: 2025/10/29 15:31 by ig_ii
