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ig:materialrenderer [2022/10/05 13:22] ig_sbig:materialrenderer [2024/04/04 08:04] (current) – external edit 127.0.0.1
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 The IG.MaterialRenderer command line tool helps to set up and create necessary settings and files. The IG.MaterialRenderer command line tool helps to set up and create necessary settings and files.
  
-Download the software from here:+**Download** the software from here:
  
-[[https://nextcloud.intelligentgraphics.biz/index.php/s/w5n5zjFiLnTGTQK|Windows binary Archiv, Version 1.0.1]]+[[https://nextcloud.intelligentgraphics.biz/index.php/s/DkZcn7jpxgrwAMM|Windows binary Archiv, Version 1.0.2]]
  
 [[https://nextcloud.intelligentgraphics.biz/index.php/s/X6gznogmwGCmM4L|MacOS binary Archiv, Version 1.0.1]] [[https://nextcloud.intelligentgraphics.biz/index.php/s/X6gznogmwGCmM4L|MacOS binary Archiv, Version 1.0.1]]
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 The program will guide you through the setup process up to the creation of the startup files. The program will guide you through the setup process up to the creation of the startup files.
 +
 +Before you start, check the following requirements:
 +
 +  * Blender installed on the machine running the script, Version 2.9 until 3.1 is supported, newer versions create wrong results!
 +  * Scope of the IG.Creator Workspace, scope includes domain and sub domain, for example "IG.Reference"
 +  * Readonly username and password for IG.Bridge access
 +
 +The default waveform geometry is optimized for showing an 15x15 cut-out, which corresponds to the texture with a patch size of 15x15.
  
 ==== History ==== ==== History ====
 +
 +**Version 1.0.2**
 +
 +  * Updated base files (render script, waveform geometry)
 +  * Improved cmd line mode (stores last setting)
 +  * Modes added: new mode "sort" to copy all files to single output folder, default behavior is now "init" which is based on prior versions
  
 **Version 1.0.1** **Version 1.0.1**
  
-Added MacOS Support +  * Added MacOS Support 
-Donwloading base files in existing working directory not longer purges all files in there+  Donwloading base files in existing working directory not longer purges all files in there 
 +  * Updated wave geometry
  
 ==== Step by Step ==== ==== Step by Step ====
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   * Creation of the necessary start files   * Creation of the necessary start files
  
-When the program is **successfully** finished, the rendering process can be started by launching a batch file.+When the program is **successfully** finished, the rendering process can be started by launching a batch file on Windows or an shell script file on MacOS. 
 + 
 +==== MacOS Windows differences ==== 
 + 
 +There are some differences: 
 + 
 +  - On Windows, the program can check if blender is installed. On MacOS, this check is not possible. Skip the installation task if Blender is installed on MacOS. 
 +  - On macOS, **vim** is always used to edit the index.json if selected. On Windows, the editor app or a program associated with .json is selected. 
 +  - Under MacOS, if selected as a step, the Blender installation is offered as either an Apple Silicon package or Intel package. For newer Apple computers with M1 chip or above, the Apple Silicon variant should always be selected. The Intel variant is supported on all, but especially older Apple machines with Intel processors. 
 +  - Under MacOS an shell script called "MaterialRenderer.sh" is created to start the rendering process. For the script to start successfully, it must be marked as an executable file using chmod +x.
  
 ==== Important files ==== ==== Important files ====
ig/materialrenderer.1664968964.txt.gz · Last modified: 2024/04/04 08:04 (external edit)