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ig.creator:assets:materials:textures [2021/09/16 11:01] – [Delta Diffuse Map] ig_jscig.creator:assets:materials:textures [2024/04/04 08:04] (current) – external edit 127.0.0.1
Line 32: Line 32:
  
 ** Patch size ** ** Patch size **
 +This defines how often a texture is repeated on a geometry with its given dimensions.
 +
 +Asume a board that has the dimensions in front view 50x150 cm.
 +
 +In case the patch size is 15x15 cm this patch repats 10 time in the height direction and 3.x times in the width dimension
 +
 +In case the patch size is 50x50 cm this patch repats 3 time in the height direction and 1 times in the width dimension
 +|{{:ig.creator:assets:materials:patchsize50x50.jpg?200| Patch size 50x50 cm}}| {{ :ig.creator:assets:materials:patchsize15x15.jpg?200 | Patch size 15x15 cm}}|
 +|{{ :ig.creator:assets:materials:materialpatchsize.png?400 | }}||
 +
  
 Usually the maps provides the color of a cover or wood. Usually the maps provides the color of a cover or wood.
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   * Wood: **50x50cm** patch   * Wood: **50x50cm** patch
  
-|{{:ig.creator:assets:materials:patchsize15x15.jpg?200| Patch size 15x15 cm}}| {{ :ig.creator:assets:materials:patchsize50x50.jpg?200 | Patch size 50x50 cm}}|+|{{:ig.creator:assets:materials:patchsize50x50.jpg?200| Patch size 50x50 cm}}| {{ :ig.creator:assets:materials:patchsize15x15.jpg?200 | Patch size 15x15 cm}}|
 |{{ :ig.creator:assets:materials:materialpatchsize.png?400 | }}|| |{{ :ig.creator:assets:materials:materialpatchsize.png?400 | }}||
- 
  
 ===== Diffuse Map ===== ===== Diffuse Map =====
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 :!: Make sure not to mix up a roughness map with a glossiness map. They are inversed to each other. :!: :!: Make sure not to mix up a roughness map with a glossiness map. They are inversed to each other. :!:
  
 +:!: A roughness map is not the same as a specular map and cannot be replaced with it 1 to 1 :!:
 ===== Normal Map ===== ===== Normal Map =====
 {{:ig.creator:assets:materials:normals_std.png?100|}} {{:ig.creator:assets:materials:normals_std.png?100|}}
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 In detail the following process is done: In detail the following process is done:
  
-The tabele shows a test delta map with the gray scale values from black to white. The gradient in the middle has the neutral value 0.5 (#404040, 128) and will not change the diffuse color later.+The tabele shows a test delta map with the gray scale values from black to white. The gradient in the middle has the neutral value 0.5 (#808080, 128) and will not change the diffuse color later.
  
-|image|  {{ :ig.creator:assets:materials:deltamaptest_2.png?400 |}}  |||||+|image|  {{ :ig.creator:assets:materials:deltamaptest.png?400 |}}  ||||
 +|hex  |  #000000  |  #404040  |  #808080  |  #c0c0c0  |  #ffffff  |
 |0-1  |  0  |  0.25  |  0.5  |  0.75  |  1  | |0-1  |  0  |  0.25  |  0.5  |  0.75  |  1  |
 +|0-256  |  0  |  64  |  128  |  192  |  256  |
  
-By multiplying this gray scale with 2 the map will change. +By multiplying this gray scale map with 2the following factors will be used for each gradient
-Notice all values grather than 1 will be cut inside the image representration. But as a mathematical value they will stay+|image|  {{ :ig.creator:assets:materials:deltamaptest_2.png?400 |}}  |
-|image|  {{ :ig.creator:assets:materials:deltamaptest_2.png?400 |}}  ||||| +
-|hex  |  #000000  |  #808080  |  #ffffff  |  #-  |  #-  | +
-|0-1  |  0  |  0.5  |  1  |  1.5  |  2  | +
-|0-256  |  0  |  128  |  256  |  384  |  512  |+
  
 As a last step a diffuse color will be multiplied to the delta result. As a last step a diffuse color will be multiplied to the delta result.
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- 
-{{ :ig.creator:assets:materials:multiplydiffusedeltacolor.jpg?400 |}} 
  
 This kind of map does not need to have the same patch size as the diffuse map. This kind of map does not need to have the same patch size as the diffuse map.
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 :!: **For more detailed information see the OpenConfiguration material specification** :!: :!: **For more detailed information see the OpenConfiguration material specification** :!:
 [[https://openconfiguration.org/|OpenConfiguration]] [[https://openconfiguration.org/|OpenConfiguration]]
 +
 +
 +====== Special Handlings ======
 +Under certain cercumstances the naming convention for materials can differ from the standard behavior. For this a special texture mode is used.\\
 +For more information, check the [[ig:gfx:assetloader|IG.Gfx.AssetLoader]] texture modi and the [[ig.guidelines:suppliers| suppliers]] guidelines.
  
  
ig.creator/assets/materials/textures.1631782862.txt.gz · Last modified: 2024/04/04 08:04 (external edit)