ig.creator:assets:materials:textures
                Differences
This shows you the differences between two versions of the page.
| ig.creator:assets:materials:textures [2021/09/16 11:02] – [Delta Diffuse Map] ig_jsc | ig.creator:assets:materials:textures [2024/04/04 08:04] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 32: | Line 32: | ||
| ** Patch size ** | ** Patch size ** | ||
| + | This defines how often a texture is repeated on a geometry with its given dimensions. | ||
| + | |||
| + | Asume a board that has the dimensions in front view 50x150 cm. | ||
| + | |||
| + | In case the patch size is 15x15 cm this patch repats 10 time in the height direction and 3.x times in the width dimension | ||
| + | |||
| + | In case the patch size is 50x50 cm this patch repats 3 time in the height direction and 1 times in the width dimension | ||
| + | |{{: | ||
| + | |{{ : | ||
| + | |||
| Usually the maps provides the color of a cover or wood. | Usually the maps provides the color of a cover or wood. | ||
| Line 38: | Line 48: | ||
| * Wood: **50x50cm** patch | * Wood: **50x50cm** patch | ||
| - | |{{: | + | |{{: | 
| |{{ : | |{{ : | ||
| - | |||
| ===== Diffuse Map ===== | ===== Diffuse Map ===== | ||
| Line 61: | Line 70: | ||
| :!: Make sure not to mix up a roughness map with a glossiness map. They are inversed to each other. :!: | :!: Make sure not to mix up a roughness map with a glossiness map. They are inversed to each other. :!: | ||
| + | :!: A roughness map is not the same as a specular map and cannot be replaced with it 1 to 1 :!: | ||
| ===== Normal Map ===== | ===== Normal Map ===== | ||
| {{: | {{: | ||
| Line 81: | Line 91: | ||
| In detail the following process is done: | In detail the following process is done: | ||
| - | The tabele shows a test delta map with the gray scale values from black to white. The gradient in the middle has the neutral value 0.5 (#404040, 128) and will not change the diffuse color later. | + | The tabele shows a test delta map with the gray scale values from black to white. The gradient in the middle has the neutral value 0.5 (#808080, 128) and will not change the diffuse color later. | 
| |image|  | |image|  | ||
| + | |hex  |  # | ||
| |0-1 | 0 | 0.25 | 0.5 | 0.75 | 1 | | |0-1 | 0 | 0.25 | 0.5 | 0.75 | 1 | | ||
| + | |0-256  | ||
| - | By multiplying this gray scale with 2 the map will change. | + | By multiplying this gray scale map with 2, the following factors  | 
| - | Notice all values grather than 1 will be cut inside the image representration. But as a mathematical value they will stay. | + | |image|  | 
| - | |image|  | + | |
| - | |hex  |  # | + | |
| - | |0-1 | 0 | 0.5 | 1 | 1.5 | 2 | | + | |
| - | |0-256  | + | |
| As a last step a diffuse color will be multiplied to the delta result. | As a last step a diffuse color will be multiplied to the delta result. | ||
| Line 106: | Line 114: | ||
| - | |||
| - | {{ : | ||
| This kind of map does not need to have the same patch size as the diffuse map. | This kind of map does not need to have the same patch size as the diffuse map. | ||
| Line 135: | Line 141: | ||
| :!: **For more detailed information see the OpenConfiguration material specification** :!: | :!: **For more detailed information see the OpenConfiguration material specification** :!: | ||
| [[https:// | [[https:// | ||
| + | |||
| + | |||
| + | ====== Special Handlings ====== | ||
| + | Under certain cercumstances the naming convention for materials can differ from the standard behavior. For this a special texture mode is used.\\ | ||
| + | For more information, | ||
ig.creator/assets/materials/textures.1631782922.txt.gz · Last modified: 2024/04/04 08:04 (external edit)
                
                