ig.creator:products:graphical:configurator
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ig.creator:products:graphical:configurator [2021/04/06 15:57] – ig_jsc | ig.creator:products:graphical:configurator [2024/04/04 08:04] (current) – external edit 127.0.0.1 | ||
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The checkbox __Auto Update Graphics__ toggels if a chosen property is applied to the 3D visualization, | The checkbox __Auto Update Graphics__ toggels if a chosen property is applied to the 3D visualization, | ||
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+ | :!: **Hint:** If the current configuration should be resetted, click the __Configure__ button. Make sure the scene is updated either through __Auto Update__ or by pressing the __Update__ button. | ||
Next to the visible interactions there is a right click menu, that holds extra options. | Next to the visible interactions there is a right click menu, that holds extra options. | ||
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Usually, a profile can only be used inside a specific workspace. | Usually, a profile can only be used inside a specific workspace. | ||
- | ==== 4) Creator Console ==== | + | ==== 4) Creator/ |
In the Creator Console, you get information from loaded scripts, such as Context or Evaluators. Information from the Interactors is written inside the browser console. | In the Creator Console, you get information from loaded scripts, such as Context or Evaluators. Information from the Interactors is written inside the browser console. | ||
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**Ignore glTF Deformation: | **Ignore glTF Deformation: | ||
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+ | **Kinematics: | ||
**Camera:** | **Camera:** | ||
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If you have a special light setup link you can add it with __Add Custom Lighting__ and give it a name. | If you have a special light setup link you can add it with __Add Custom Lighting__ and give it a name. | ||
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+ | **Animation** | ||
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+ | Animations created for articles can be play backed here. The animation part is divided into different functionalities. | ||
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+ | {{ : | ||
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+ | 1) Playback Buttons: From left to right: Run the animation either jump to start of the animation, run through the whole animation, jump to the end of the animation. | ||
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+ | 2) Time Line: The time line shows the current progress of the animation. The animation time is shown in percentage. The time line can be controlled with the play back buttons, the mouse by sliding the round button or by using the arrow keys left and right. | ||
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+ | 3) Forward or Backward animation: An animation can be provided with one type of animation, using it for forward and backward animation or with two types of animations, forward and backward. | ||
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+ | In case using two types of animations, one is defined as forward and the other is defined as backward animation. The arrow marked in blue is showing the current animation type. This can be switched by clicking one of the arrows. | ||
+ | The arrorws play an important role while jumping inside the time line from progress to progress, this helps the player to indicate witch type of animation should be shown. | ||
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+ | In case there is only one animation, the arrows have no influence on the behavior. | ||
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+ | **Error** | ||
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+ | In case an article has issues they are shown in the menu as exclamation mark or through the QR code. | ||
+ | If an error appeares, both marks are painted red. In case it is an warning, they are colored yellow or orange. | ||
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+ | The exclamation mark indicates an issue appearing in the browser console. Open and check it. | ||
+ | The colored QR code indicates | ||
+ | |||
==== 7) Using data outside the Creator ==== | ==== 7) Using data outside the Creator ==== |
ig.creator/products/graphical/configurator.1617717442.txt.gz · Last modified: 2024/04/04 08:04 (external edit)