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ig.creator:products:graphical:geometry [2021/05/06 15:32] – [Scale] ig_jscig.creator:products:graphical:geometry [2024/04/04 08:04] (current) – external edit 127.0.0.1
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 ===== Geometries Overview ===== ===== Geometries Overview =====
  
-On this page a geometry can be assigned to a node.  +On this page a geometry can be assigned to a node. Each node can only hold one geometry. 
-The table shown below holds the following information read from left to right.+If multiple geometries are needed, create a node structure.\\ 
 +The table shown below holds the following information read from left to right. \\ 
 +The values can be edited by clicking the __Edit__ button at the end of each line. 
 + 
 +:!: Keep in mind, the layout will change during editing. Check the labels next to each area while filling the areas
 {{ :ig.creator:products:graphical:geometryoverview.png?600 |}} {{ :ig.creator:products:graphical:geometryoverview.png?600 |}}
  
 ==== Path ==== ==== Path ====
-A list of all available nodes with there specific geometrical properties+A list of all available nodes with their specific geometrical properties.
  
 ==== Description ==== ==== Description ====
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 ==== Geometry ==== ==== Geometry ====
-Choose a geometry form the list provided by the drop down menu, type in a specific name or choose a geometry via a JavaScript snipped.+Choose a geometry from the list provided by the drop-down menu, type in a specific name or choose a geometry via a JavaScript snippet. 
 + 
 +|Geometry {}: Geometry_Lth |Set a fix value| 
 +|Geometry {}: {'Geometry_' + ComCoverType} |Simple JavaScript expression using a Commercial property| 
 +|Geometry {}: {$c.getGeometryByType()} |JavaScript expression using a function from the Context| 
 Make sure the geometries are provided under the Assets/Geometries page Make sure the geometries are provided under the Assets/Geometries page
  
 ==== Scale ==== ==== Scale ====
-Each geometry can change it'scale. Keep in mind, the default scale is **1**. +Each geometry can change its scale. Keep in mind, the default scale is **1**.\\ 
-Scaling factors lower than 0 will not mirror the geometry, they are reserved for deformation times. (together with a deformation interactor) In this case only one axis is used, the others will be set to 1.0.+:!: Scaling factors lower than 0 will not mirror the geometry, they are reserved for deformations. (together with a deformation interactor) In this caseonly one axis is used, the others will be set to 1.0.
  
-Scaling factors can be assigned through a number or a JavaScrit snipped:+A scaling factor of -1 represents an animation state of 100%. \\ 
 +A scaling factor of -0.123 represents an animation state of 12.3% 
 + 
 +Scaling factors can be assigned through a number or a JavaScript snipped:
  
 |Scale X {} = 1.0: 1.5 |Set a fix value| |Scale X {} = 1.0: 1.5 |Set a fix value|
 |Scale X {} = 1.0: {1/ComSeatHeight} |Simple JavaScript expression using a Commercial property| |Scale X {} = 1.0: {1/ComSeatHeight} |Simple JavaScript expression using a Commercial property|
 |Scale X {} = 1.0: {$c.getGeometryScale()} |JavaScript expression using a function from the Context| |Scale X {} = 1.0: {$c.getGeometryScale()} |JavaScript expression using a function from the Context|
 +
 +:!: Setting a scaling factor will influence a child node as well, even if the child node's scale shows 1.
 +
 +==== Layer ====
 +Each node can be assigned to a Layer. The Layers give an extra option to filter for nodes.
 +
  
ig.creator/products/graphical/geometry.1620307949.txt.gz · Last modified: 2024/04/04 08:04 (external edit)