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ig.creator:products:graphical [2021/03/31 07:43] ig_jscig.creator:products:graphical [2024/04/04 08:04] (current) – external edit 127.0.0.1
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   * Graphical/Index (this page) - display (and editing) of all properties of a component   * Graphical/Index (this page) - display (and editing) of all properties of a component
 +  * [[ig.creator:products:graphical:archetype|Archetype]] - creation of the structure by using predefined archetypes with help of a template.
   * [[ig.creator:products:graphical:structure|Structure]] - management of the component structure including a component tree, each Product may be built from a number of components   * [[ig.creator:products:graphical:structure|Structure]] - management of the component structure including a component tree, each Product may be built from a number of components
   * [[ig.creator:products:graphical:geometry|Geometry]] - a special view onto the component structure to manage geometries and layer assignments   * [[ig.creator:products:graphical:geometry|Geometry]] - a special view onto the component structure to manage geometries and layer assignments
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 {{ :ig.creator:products:graphicaloverview.png?600 |}} {{ :ig.creator:products:graphicaloverview.png?600 |}}
  
-**1) Navigation**+==== 1) Navigation ====
  
 These options give controll over the structure's navigation and structure building. These options give controll over the structure's navigation and structure building.
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   * **Add Child:** Add a child and load it.   * **Add Child:** Add a child and load it.
  
-**2) Component**+==== 2) Component ====
  
 The Component section holds information about the current selected node, a description of the current node as well visibility and selection options for this node. The Component section holds information about the current selected node, a description of the current node as well visibility and selection options for this node.
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 **Note: After filling these areas, don't forget to press the __Apply__ button!** **Note: After filling these areas, don't forget to press the __Apply__ button!**
  
-**3) Position and Rotation**+==== 3) Position and Rotation ==== 
  
 Positions and Rotations of a node can be set here.\\ Positions and Rotations of a node can be set here.\\
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 **Note: After filling these areas, don't forget to press the __Apply__ button!** **Note: After filling these areas, don't forget to press the __Apply__ button!**
  
-**4) Geometry**+==== 4) Geometry ====
  
 In this section a geometry can be applied to the node. The area is devided into two parts. On the left side there is a preview window. If the geometrie provides a preview, it is shown there. In this section a geometry can be applied to the node. The area is devided into two parts. On the left side there is a preview window. If the geometrie provides a preview, it is shown there.
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 On the right side there are parameters to set up the geometry. \\ On the right side there are parameters to set up the geometry. \\
  
-* **Geometry:** Search for a geometry by typing in the name or searching in the dropdown menu. +  * **Geometry:** Search for a geometry by typing in the name or searching in the dropdown menu. Instead of using a fix geometry, the geometry can be assigned with the help of a JavaScript snippet. For details see the section **2) Component -> Visible** or see the following links: **Needs to be provided** 
-Instead of using a fix geometry, the geometry can be assigned with the help of a JavaScript snippet. +  * **Scale:** If needed, the scale of the geometry can be adjustet. Keep in mind, the default value is 1. A scale lesser than 0 is interpreted as deformation. :!: A value between 0 and -1 can be set in ratio with the animation times 0 and 100 %. A value of -0.5 indicates an animation time of 50%. Instead of using a fix values, the scale can be assigned with the help of a JavaScript snippet. For details see the section **2) Component -> Visible** or see the following links: **Needs to be provided** 
-For details see the section **2) Component -> Visible** or see the following links: **Needs to be provided** +  * **Layer:** A geometry can be assigned to a Layer. 
-* **Scale:** If needed, the scale of the geometry can be adjustet. Keep in mind, the default value is 1. + 
-A scale lesser than 0 is interpreted as deformation. A value between 0 and -1 can be set in ratio with the  +**Note: After filling these areas, don't forget to press the __Apply__ button!** 
-animation times 0 and 100 %. A value of -0.5 indicates an animation time of 50%.+ 
 +==== 5) Material ==== 
 + 
 +In this section a material or a mapping can be assigned. 
 + 
 +  * **Material:** Assigne a material or a material category. It is also possible to use a JavaScript snippet. For details see the section **2) Component -> Visible** or see the following links: **Needs to be provided** 
 +  * **Mapping**: Assigne a mapping to change the given material mapping.  
 + 
 +**Note: After filling these areas, don't forget to press the __Apply__ button!** 
 + 
 +==== 6) Evaluator and Interactor ==== 
 + 
 +In this section a preview of the assigned evaluator and interactor can be seen. To assign an evaluator or interactor see the corresponding sections: 
 +  * [[ig.creator:products:graphical:evaluator|Evaluator]] 
 +  * [[ig.creator:products:graphical:interactor|Interactor]]
ig.creator/products/graphical.1617169420.txt.gz · Last modified: 2024/04/04 08:04 (external edit)