ig.guidelines:check_package_of_supplier
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ig.guidelines:check_package_of_supplier [2022/04/27 11:54] – ig_jsc | ig.guidelines:check_package_of_supplier [2024/04/04 08:04] (current) – external edit 127.0.0.1 | ||
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===== General Structure ===== | ===== General Structure ===== | ||
When getting geometries from a supplier they should be provided as: | When getting geometries from a supplier they should be provided as: | ||
- | * Blend file | + | * [[#blender file|Blend file]] |
- | * Single geometries in structure | + | * [[#single geometries in structure|Single geometries in structure]] |
- | * Ready to use geometries for Creator | + | * [[#ready to use geometries for Creator|Ready to use geometries for Creator]] |
==== Blend file ==== | ==== Blend file ==== | ||
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==== Single geometries in structure ==== | ==== Single geometries in structure ==== | ||
- | In case geometries are provided as fbx or Co. the single geometries should be organized in the same hierarchy as described in the **Blend file** section. | + | In case geometries are provided as fbx or Co. the single geometries should be organized in the same hierarchy as described in the [[#blend file|Blend file]] section. |
< | < | ||
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* Dimensions and Scaling: Does the dimensions fit to the scaling (blender) and do they fit to the measurements (e.g. from the package and pricelist). Inside Blender the unit system must be metric and the unit scale must be 1. | * Dimensions and Scaling: Does the dimensions fit to the scaling (blender) and do they fit to the measurements (e.g. from the package and pricelist). Inside Blender the unit system must be metric and the unit scale must be 1. | ||
* Origings: Do the origins fit? Default left, back, lower boundingbox corner. Different origins needs to be communicated. | * Origings: Do the origins fit? Default left, back, lower boundingbox corner. Different origins needs to be communicated. | ||
- | * Unordered List ItemUV | + | * UV Maps: Are the uv maps provided and sorted in the correct way. |
+ | * Check inside index if both material and normal map uv coordinates are needed | ||
+ | * Do the UV coordinate patch sizes fit? | ||
+ | * Do the orientations of the uv coordinates fit with the given textures. E.G. when a stripes texture is given, the uvs must fit a global alignment. | ||
{{ : | {{ : | ||
- | Check inside index if both material and normal map uv coordinates are neede// | + | |
- | Do the UV coordinate patch sizes fit?// | + | |
* Visual check: Do the geometries have artefacts or holes | * Visual check: Do the geometries have artefacts or holes | ||
+ | |||
+ | |||
+ | * **Check high res and standard geometries separatly with the given check list.** | ||
+ | * Additionally make sure standard and high res have the same origins | ||
ig.guidelines/check_package_of_supplier.1651053263.txt.gz · Last modified: 2024/04/04 08:04 (external edit)