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ig.guidelines:creating_materials [2022/05/06 09:41] – created ig_jscig.guidelines:creating_materials [2024/04/04 08:04] (current) – external edit 127.0.0.1
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 ====== Creating Materials ====== ====== Creating Materials ======
 +===== Creating a simple material =====
 +Under //Assets/Materials// push the //New// button on the right top corner.
 +Fill the mask as shown below:
 +{{ :ig.guidelines:creatingmaterials_01.png?600 |}}
 +
 +Next, go to the //Assets/Materials/Parameters// page.\\
 +On this page a number of parameters can be set.\\
 +To change the parameters of the created material, click //Edit// and change the //Diffuse// color to red.\\
 +Type in a Hex number or choose a color from the drop down menu.
 +{{ :ig.guidelines:creatingmaterials_02.png?600 |}}
 +
 +Apply the settings with //Update//
 +===== Creating a material with a texture =====
 +Follow the instructions form [[ig.guidelines:creating_materials#creating_a_simple_material|the above section]] to create a simple material.
 +
 +Next, go to //Assets/Materials/Textures// and create a new texture.
 +{{ :ig.guidelines:creatingtextures_01.png?600 |}}
 +
 +Go to //Assets/Files//.Check for textures and choose the created texture asset.
 +{{ :ig.guidelines:creatingtextures_02.png?600 |}}
 +
 +Click new and create a new texture entity. Make sure the follwing settings are set:
 +{{ :ig.guidelines:creatingtextures_03.png?600 |}}
 +
 +Browse for a texture and upload it. Go to //Assets/Materials/Parameters//, click //Edit// for the material that should get a texture. Inside the //Texture// field, search for the texture to assign and confirm with //Update//.
 +{{ :ig.guidelines:creatingtextures_04.png?800 |}}
 +
 +ADD MORE MANUALS HOW TO CREATE DIFFERENT KINDS OF MATERIALS HERE !
 +
  
ig.guidelines/creating_materials.1651822895.txt.gz · Last modified: 2024/04/04 08:04 (external edit)