ig.guidelines:material_creation
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ig.guidelines:material_creation [2025/01/06 14:01] – ig_ar | ig.guidelines:material_creation [2025/01/24 14:39] (current) – ig_ar | ||
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+ | ==== Step 2: ==== | ||
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+ | It is important to change the output to Basecolor. | ||
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==== Step 3: ==== | ==== Step 3: ==== | ||
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Warp Transform provides more control for adjusting seams. It is important to note that Warp Transform should be applied below the Tiling filters and above the Equalize filter. | Warp Transform provides more control for adjusting seams. It is important to note that Warp Transform should be applied below the Tiling filters and above the Equalize filter. | ||
The Warp filter can be used as a final step to introduce additional variation and enhance the tiling effect. | The Warp filter can be used as a final step to introduce additional variation and enhance the tiling effect. | ||
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+ | ====== Nodes in Substance Designer ====== | ||
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+ | ===== Transform 2D Node ====== | ||
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+ | The Transform 2D node in Substance Designer allows you to move, scale, and rotate textures on a 2D plane. It is particularly useful for aligning, enlarging, or rotating patterns. | ||
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+ | This happens because Substance Designer has **Tiling** enabled by default to seamlessly fill the 2D space. When you scale a texture with the Transform 2D node and move it outside the UV space (0–1), the texture automatically tiles, as Substance Designer is optimized for procedural workflows. | ||
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+ | The reason the texture may **not remain seamless** is due to edge transitions: | ||
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+ | {{ : | ||
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+ | How to avoid this: | ||
+ | - Use the **Make it Tile** node to ensure your texture is seamless. | ||
+ | - Disable tiling by setting the area outside the texture to transparent or a solid color in the Transform 2D node. | ||
+ | - Avoid extreme scaling, as this can amplify artifacts. | ||
+ | - Only scale within the bounds of the texture area to prevent tiling issues. | ||
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ig.guidelines/material_creation.1736168473.txt.gz · Last modified: 2025/01/06 14:01 by ig_ar