User Tools

Site Tools


ig.guidelines:material_creation

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
ig.guidelines:material_creation [2025/01/06 14:04] ig_arig.guidelines:material_creation [2025/01/24 14:39] (current) ig_ar
Line 52: Line 52:
 It is important to change the output to Basecolor. It is important to change the output to Basecolor.
  
-{{ :ig.guidelines:substance_sampler_tile_screen_2.png?nolink&600 |}} 
  
 ==== Step 3: ==== ==== Step 3: ====
Line 74: Line 73:
 Warp Transform provides more control for adjusting seams. It is important to note that Warp Transform should be applied below the Tiling filters and above the Equalize filter. Warp Transform provides more control for adjusting seams. It is important to note that Warp Transform should be applied below the Tiling filters and above the Equalize filter.
 The Warp filter can be used as a final step to introduce additional variation and enhance the tiling effect. The Warp filter can be used as a final step to introduce additional variation and enhance the tiling effect.
 +
 +{{ :ig.guidelines:substance_sampler_tile_screen_2.png?nolink&600 |}}
 +
 +====== Nodes in Substance Designer ======
 +
 +===== Transform 2D Node ======
 +
 +The Transform 2D node in Substance Designer allows you to move, scale, and rotate textures on a 2D plane. It is particularly useful for aligning, enlarging, or rotating patterns.
 +
 +This happens because Substance Designer has **Tiling** enabled by default to seamlessly fill the 2D space. When you scale a texture with the Transform 2D node and move it outside the UV space (0–1), the texture automatically tiles, as Substance Designer is optimized for procedural workflows.
 +
 +The reason the texture may **not remain seamless** is due to edge transitions: if the texture wasn’t originally seamless, tiling will reveal visible seams at the borders. Even if the texture is seamless, scaling or rotations can introduce interpolation artifacts, causing small differences at the edges.
 +
 +{{ :ig.guidelines:transfom_2d_node_1.png?nolink&400 |}}
 +
 +How to avoid this:  
 +  - Use the **Make it Tile** node to ensure your texture is seamless.  
 +  - Disable tiling by setting the area outside the texture to transparent or a solid color in the Transform 2D node.  
 +  - Avoid extreme scaling, as this can amplify artifacts.  
 +  - Only scale within the bounds of the texture area to prevent tiling issues.  
 +
  
ig.guidelines/material_creation.1736168676.txt.gz · Last modified: 2025/01/06 14:04 by ig_ar