ig.guidelines:material_creation
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| + | ======= Substance Designer ======= | ||
| + | ==== Nodes ==== | ||
| + | === Transform 2D Node === | ||
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| + | The Transform 2D node in Substance Designer allows you to move, scale, and rotate textures on a 2D plane. It is particularly useful for aligning, enlarging, or rotating patterns. | ||
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| + | This happens because Substance Designer has **Tiling** enabled by default to seamlessly fill the 2D space. When you scale a texture with the Transform 2D node and move it outside the UV space (0–1), the texture automatically tiles, as Substance Designer is optimized for procedural workflows. | ||
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| + | The reason the texture may **not remain seamless** is due to edge transitions: | ||
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| + | {{ : | ||
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| + | How to avoid this: | ||
| + | - Use the **Make it Tile** node to ensure your texture is seamless. | ||
| + | - Disable tiling by setting the area outside the texture to transparent or a solid color in the Transform 2D node. | ||
| + | - Avoid extreme scaling, as this can amplify artifacts. | ||
| + | - Only scale within the bounds of the texture area to prevent tiling issues. | ||
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| + | === Helpful Sources for References === | ||
| + | == Stones == | ||
| + | * https:// | ||
| + | * https:// | ||
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ig.guidelines/material_creation.1736169175.txt.gz · Last modified: 2025/01/06 14:12 by ig_ar
