ig.guidelines:material_creation
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| ig.guidelines:material_creation [2025/01/24 14:35] – ig_ar | ig.guidelines:material_creation [2026/03/09 12:01] (current) – [IG Custom Nodes] ig_pb | ||
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| - | ====== Nodes in Substance Designer ====== | ||
| - | ===== Transform 2D Node ====== | + | ======= |
| + | ==== Nodes ==== | ||
| + | === Transform 2D Node === | ||
| The Transform 2D node in Substance Designer allows you to move, scale, and rotate textures on a 2D plane. It is particularly useful for aligning, enlarging, or rotating patterns. | The Transform 2D node in Substance Designer allows you to move, scale, and rotate textures on a 2D plane. It is particularly useful for aligning, enlarging, or rotating patterns. | ||
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| The reason the texture may **not remain seamless** is due to edge transitions: | The reason the texture may **not remain seamless** is due to edge transitions: | ||
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| How to avoid this: | How to avoid this: | ||
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| - Only scale within the bounds of the texture area to prevent tiling issues. | - Only scale within the bounds of the texture area to prevent tiling issues. | ||
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| + | ==== IG Custom Nodes ==== | ||
| + | |||
| + | === Knothole Generator === | ||
| + | === Leimholzregler / Glued Wood Tiling === | ||
| + | A support node that gives a solid piece of wood the appearance of being made from multiple glued planks, while also adding subtle color variations for a more natural and varied look. | ||
| + | The Inputs are your diffuse | ||
| + | {{ : | ||
| + | |||
| + | === Mask Tiles === | ||
| + | Mask Tiles is a node designed to support marble‑surface creation by generating a controllable tile‑based mask. It lets you combine large and small tiles, adjust the spacing around each one, and build up layered patterns that mimic the natural structure and variation found in real marble. | ||
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| + | The inputs are two greyscale, cell‑like patterns: one defines the large tiles, the other the small tiles. It is important that they are as clean as possible, since Mask Tiles is flood fill based. | ||
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| + | Mask Thickness controls the spacing between the two tile sizes. | ||
| + | {{ : | ||
| + | Tile Amount determines how many of the small tiles are removed, using a random greyscale pattern as the basis for masking. | ||
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| + | Mask Amount does the same for the large tiles. | ||
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| + | You can also add an outline and adjust its thickness to create a cleaner separation where tiles overlap. | ||
| + | {{ : | ||
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| + | === Velvet Generator === | ||
| + | Creates a basic velvet texture. | ||
| + | {{ : | ||
| + | |||
| + | === Marble Grunge === | ||
| + | Basic grunge map to be used in hardsurface materials. | ||
| + | {{ : | ||
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| + | ==== Helpful Sources for References ==== | ||
| + | == Stones == | ||
| + | * https:// | ||
| + | * https:// | ||
ig.guidelines/material_creation.1737725729.txt.gz · Last modified: 2025/01/24 14:35 by ig_ar
