ig.guidelines:material_creation
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| ig.guidelines:material_creation [2025/01/24 14:35] – ig_ar | ig.guidelines:material_creation [2025/10/07 12:08] (current) – ig_pb | ||
|---|---|---|---|
| Line 76: | Line 76: | ||
| {{ : | {{ : | ||
| - | ====== Nodes in Substance Designer ====== | ||
| - | ===== Transform 2D Node ====== | + | ======= |
| + | ==== Nodes ==== | ||
| + | === Transform 2D Node === | ||
| The Transform 2D node in Substance Designer allows you to move, scale, and rotate textures on a 2D plane. It is particularly useful for aligning, enlarging, or rotating patterns. | The Transform 2D node in Substance Designer allows you to move, scale, and rotate textures on a 2D plane. It is particularly useful for aligning, enlarging, or rotating patterns. | ||
| Line 85: | Line 86: | ||
| The reason the texture may **not remain seamless** is due to edge transitions: | The reason the texture may **not remain seamless** is due to edge transitions: | ||
| + | |||
| + | {{ : | ||
| How to avoid this: | How to avoid this: | ||
| Line 92: | Line 95: | ||
| - Only scale within the bounds of the texture area to prevent tiling issues. | - Only scale within the bounds of the texture area to prevent tiling issues. | ||
| + | === Helpful Sources for References === | ||
| + | == Stones == | ||
| + | * https:// | ||
| + | * https:// | ||
ig.guidelines/material_creation.1737725729.txt.gz · Last modified: 2025/01/24 14:35 by ig_ar
