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ig.guidelines:material_creation [2025/01/24 14:35] ig_arig.guidelines:material_creation [2025/01/24 14:39] (current) ig_ar
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 The reason the texture may **not remain seamless** is due to edge transitions: if the texture wasn’t originally seamless, tiling will reveal visible seams at the borders. Even if the texture is seamless, scaling or rotations can introduce interpolation artifacts, causing small differences at the edges. The reason the texture may **not remain seamless** is due to edge transitions: if the texture wasn’t originally seamless, tiling will reveal visible seams at the borders. Even if the texture is seamless, scaling or rotations can introduce interpolation artifacts, causing small differences at the edges.
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 +{{ :ig.guidelines:transfom_2d_node_1.png?nolink&400 |}}
  
 How to avoid this:   How to avoid this:  
ig.guidelines/material_creation.1737725729.txt.gz · Last modified: 2025/01/24 14:35 by ig_ar