ig.guidelines:material_creation
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| ig.guidelines:material_creation [2026/03/09 10:41] – [IG Custom Nodes] Add Documentation for Mask Tiles ig_pb | ig.guidelines:material_creation [2026/07/16 09:12] (current) – Add Photoshop Generative Fill guide for seamless textures ig_pb | ||
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| === Knothole Generator === | === Knothole Generator === | ||
| === Leimholzregler / Glued Wood Tiling === | === Leimholzregler / Glued Wood Tiling === | ||
| + | A support node that gives a solid piece of wood the appearance of being made from multiple glued planks, while also adding subtle color variations for a more natural and varied look. | ||
| + | The Inputs are your diffuse | ||
| + | {{ : | ||
| + | |||
| === Mask Tiles === | === Mask Tiles === | ||
| Mask Tiles is a node designed to support marble‑surface creation by generating a controllable tile‑based mask. It lets you combine large and small tiles, adjust the spacing around each one, and build up layered patterns that mimic the natural structure and variation found in real marble. | Mask Tiles is a node designed to support marble‑surface creation by generating a controllable tile‑based mask. It lets you combine large and small tiles, adjust the spacing around each one, and build up layered patterns that mimic the natural structure and variation found in real marble. | ||
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| === Velvet Generator === | === Velvet Generator === | ||
| + | Creates a basic velvet texture. | ||
| + | {{ : | ||
| + | |||
| === Marble Grunge === | === Marble Grunge === | ||
| + | Basic grunge map to be used in hardsurface materials. | ||
| + | {{ : | ||
| + | |||
| + | |||
| + | ======= Photoshop ======= | ||
| + | === Generative Fill === | ||
| + | - Open the texture you want to edit in Photoshop. | ||
| + | - Enable Pattern Preview by going to View → Pattern Preview. This lets you see how the texture tiles in real time. | ||
| + | - Go to Filter → Other → Offset and offset the texture by half of its width and half of its height. This moves the seams to the center of the canvas.{{ : | ||
| + | - Select the cross-shaped seam created by the offset. Try to follow the natural shapes and patterns in the texture so the generated result blends in more naturally.{{ : | ||
| + | - In the context taskbar, click Generative Fill. You can leave the prompt empty or enter a description of your pattern to guide the generated content.{{ : | ||
ig.guidelines/material_creation.1773049303.txt.gz · Last modified: 2026/03/09 10:41 by ig_pb
