ig.guidelines:modelling_geometries
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ig.guidelines:modelling_geometries [2024/11/21 10:41] – [Baking a normal map] ig_pb | ig.guidelines:modelling_geometries [2024/12/12 10:13] (current) – [Setting up brushes for sculpting] ig_mt | ||
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* If your brushes still have unpredictable behaviour check if there is any scaling applied to your mesh. | * If your brushes still have unpredictable behaviour check if there is any scaling applied to your mesh. | ||
* Blender Doc for textured brushes [[https:// | * Blender Doc for textured brushes [[https:// | ||
+ | * You can also download the individual brush textures from here : [[https:// | ||
==== Baking a normal map ==== | ==== Baking a normal map ==== | ||
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- Add a new layer and fill it with the neutral normal map blue. | - Add a new layer and fill it with the neutral normal map blue. | ||
- Set the Layer Mode of the new layer to the following, according to your tool. | - Set the Layer Mode of the new layer to the following, according to your tool. | ||
- | * Krita : Hard Overlay | + | * Krita : Hard Overlay |
* Gimp : Hard Light, Linear Light | * Gimp : Hard Light, Linear Light | ||
* PaintTool SAI: Burn/ Dodge | * PaintTool SAI: Burn/ Dodge | ||
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{{ : | {{ : | ||
- | ====== Creating tileable textures from reference images ====== | ||
- | Sometimes tiled textures are not provided or are not yet available. In these cases, it can be necessary to create your own textures from existing reference images. | ||
- | |||
- | ==== Gimp ==== | ||
- | === Method one: Map Filter === | ||
- | * Choose a appropriate area of your reference image to use as a base. The section should be clear, with no blurriness and no harsh differences in lighting. | ||
- | * Cut it out to your preferred format. For most cases, this will be square. In Gimp, this can be done with the 'crop tool' or the shortcut shift + C. The desired size can be further adjusted In the tool options. | ||
- | {{ : | ||
- | * Click ' | ||
- | * Adjust the resolution as needed. | ||
- | {{ : | ||
- | |||
- | === Method two: Clone tool === | ||
- | * Click on ' | ||
- | * Click 'By width/2, height/ | ||
- | {{ : | ||
- | * Select the ' | ||
- | * Press Ctrl + LMB to select a source area around the seam that is similar to the one you want to blend it with. | ||
- | * The selected source area will move proportionally to your mouse, so you will have to alternate between selecting a source and blending the seam. | ||
- | * Repeat until all seams are blended and you are happy with the result. | ||
- | * Adjust the resolution as needed. | ||
- | |||
- | === Checking the tiling in Gimp === | ||
- | * Click ' | ||
- | * This will create a new image which you can use to check the seamlessness. | ||
- | * The example shows a 2667x2667 texture tiled in a Canvas size of 8001x5334 | ||
- | {{ : | ||
- | |||
- | ==== IMGonline ==== | ||
- | * Again, cut out a part of your reference image in the format you want your texture to be tileable in. | ||
- | * Head to this website [[https:// | ||
- | * Upload your cut out part and adjust the settings to your liking. | ||
- | * Click ' | ||
- | * You can now view and download the generated texture. | ||
- | * The site has a built-in option to tile the texture, where you can check the seamlessness. |
ig.guidelines/modelling_geometries.1732182064.txt.gz · Last modified: 2024/11/21 10:41 by ig_pb