ig.guidelines:modelling_geometries
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| ig.guidelines:modelling_geometries [2025/11/20 11:44] – ig_pb | ig.guidelines:modelling_geometries [2026/02/13 10:46] (current) – [Baking a normal map] ig_pb | ||
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| * Head into the Object Data Properties and add a new UVMap. Renaming is optional, but done here for clarity. | * Head into the Object Data Properties and add a new UVMap. Renaming is optional, but done here for clarity. | ||
| * Make sure the normal UV map is below the UV map adjusted to your patch size. | * Make sure the normal UV map is below the UV map adjusted to your patch size. | ||
| - | * Unwrap your geometry. | + | * Unwrap your geometry. |
| + | * **IMPORTANT**: | ||
| + | * Adjust | ||
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| * You can now add a Subdivision Modifier and further fine tune the pattern. | * You can now add a Subdivision Modifier and further fine tune the pattern. | ||
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| + | |||
| + | ==== Tree Trunk Tabletop ==== | ||
| + | * Create a base recangle with the desired measurements, | ||
| + | * Add Displace Modifier and set the Direction to the Axis you want the trunk shape to be at. | ||
| + | * Create a new Texture. | ||
| + | {{ : | ||
| + | * Head into the Texture Properties and choose ' | ||
| + | {{ : | ||
| + | * Play around with Size and Depth until you find a shape that fits to your Tabletop. | ||
| + | {{ : | ||
| + | * Adjust the Strength of the Displace Modifier until you get the desired shape and apply the modifier. | ||
| + | {{ : | ||
| + | * Add Bevels and Sharp edges where needed, and check the measurements again in case they need to be adjusted after applying the modifier. | ||
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| + | |||
| ===== Recommended addons and tips ===== | ===== Recommended addons and tips ===== | ||
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| + | ==== Increase Redo Steps ==== | ||
| + | {{ : | ||
| + | ==== Disable .blend1 file ==== | ||
| + | {{ : | ||
ig.guidelines/modelling_geometries.1763635462.txt.gz · Last modified: 2025/11/20 11:44 by ig_pb
