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ig.guidelines:modelling_geometries [2025/11/20 11:50] ig_pbig.guidelines:modelling_geometries [2026/04/02 10:21] (current) – [Setting up brushes for sculpting] ig_pb
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 Lattice deformations can be exported as a deformation.json. In the Creator this can be used across products without needing to export each of the meshes individually. You can find the Exporter in the ig. Tools repository. Lattice deformations can be exported as a deformation.json. In the Creator this can be used across products without needing to export each of the meshes individually. You can find the Exporter in the ig. Tools repository.
 ==== Setting up brushes for sculpting ==== ==== Setting up brushes for sculpting ====
 +
 +**Note** This guide only works for Blender Versions <4.3 !
   * You can refer to this guide for setting up brushes. {{ :ig.guidelines:sculpttexturesetup.pdf |}}   * You can refer to this guide for setting up brushes. {{ :ig.guidelines:sculpttexturesetup.pdf |}}
   * Blend file with ready-made brushes that can be appended to your current blend file : [[https://nextcloud.intelligentgraphics.biz/index.php/s/kMDgfPDxEgapMki]]   * Blend file with ready-made brushes that can be appended to your current blend file : [[https://nextcloud.intelligentgraphics.biz/index.php/s/kMDgfPDxEgapMki]]
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   * Head into the Object Data Properties and add a new UVMap. Renaming is optional, but done here for clarity.    * Head into the Object Data Properties and add a new UVMap. Renaming is optional, but done here for clarity. 
   * Make sure the normal UV map is below the UV map adjusted to your patch size.   * Make sure the normal UV map is below the UV map adjusted to your patch size.
-  * Unwrap your geometry. Usually it is not necessary to adjust the positions or scalings of the UV. You can however adjust the space between the UV islands by adjusting the margin. Keep in mind that normalmap details might get lost the smaller your islands get.+  * Unwrap your geometry. 
 +  * **IMPORTANT**: The rotation of the UV islands should be adjusted according to their location on the geometry, think about how it would be oriented in a real life setting, what faces upward, what faces downwardThis is important for certain light setups.  
 +  * Adjust the margin to your liking. Keep in mind that normalmap details might get lost the smaller your islands get.
 {{ :ig.guidelines:normalmaps_7.png?400 |}} {{ :ig.guidelines:normalmaps_7.png?400 |}}
 {{ :ig.guidelines:normalmaps_1.png?nolink |}} {{ :ig.guidelines:normalmaps_1.png?nolink |}}
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 ==== Tree Trunk Tabletop ==== ==== Tree Trunk Tabletop ====
 +  * Create a base recangle with the desired measurements, make sure it has enough subdivision on the edges you want to deform.
 +  * Add  Displace Modifier and set the Direction to the Axis you want the trunk shape to be at.
 +  * Create a new Texture.
 +{{ :ig.guidelines:trunktable1.jpg |}}
 +  * Head into the Texture Properties and choose 'Cloud' 
 +{{ :ig.guidelines:trunktable2.jpg |}}
 +  * Play around with Size and Depth until you find a shape that fits to your Tabletop.
 +{{ :ig.guidelines:trunktable3.jpg |}}
 +  * Adjust the Strength of the Displace Modifier until you get the desired shape and apply the modifier.
 +{{ :ig.guidelines:trunktable4.jpg |}}
 +  * Add Bevels and Sharp edges where needed, and check the measurements again in case they need to be adjusted after applying the modifier.
 +{{ :ig.guidelines:trunktable5.jpg |}}
 +
  
 ===== Recommended addons and tips  ===== ===== Recommended addons and tips  =====
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 {{ :ig.guidelines:convertattribute.jpg?nolink&400 |}} {{ :ig.guidelines:convertattribute.jpg?nolink&400 |}}
  
 +==== Increase Redo Steps ==== 
 +{{ :ig.guidelines:undosteps.jpg?nolink&600 |}} 
 +==== Disable .blend1 file ==== 
 +{{ :ig.guidelines:saveversions.jpg?nolink&600 |}}
  
ig.guidelines/modelling_geometries.1763635805.txt.gz · Last modified: 2025/11/20 11:50 by ig_pb