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ig.guidelines:modelling_geometries [2025/11/20 11:50] ig_pbig.guidelines:modelling_geometries [2026/01/07 14:08] (current) – [Switch UV Map Order] ig_pb
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 ==== Tree Trunk Tabletop ==== ==== Tree Trunk Tabletop ====
 +  * Create a base recangle with the desired measurements, make sure it has enough subdivision on the edges you want to deform.
 +  * Add  Displace Modifier and set the Direction to the Axis you want the trunk shape to be at.
 +  * Create a new Texture.
 +{{ :ig.guidelines:trunktable1.jpg |}}
 +  * Head into the Texture Properties and choose 'Cloud' 
 +{{ :ig.guidelines:trunktable2.jpg |}}
 +  * Play around with Size and Depth until you find a shape that fits to your Tabletop.
 +{{ :ig.guidelines:trunktable3.jpg |}}
 +  * Adjust the Strength of the Displace Modifier until you get the desired shape and apply the modifier.
 +{{ :ig.guidelines:trunktable4.jpg |}}
 +  * Add Bevels and Sharp edges where needed, and check the measurements again in case they need to be adjusted after applying the modifier.
 +{{ :ig.guidelines:trunktable5.jpg |}}
 +
  
 ===== Recommended addons and tips  ===== ===== Recommended addons and tips  =====
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 {{ :ig.guidelines:convertattribute.jpg?nolink&400 |}} {{ :ig.guidelines:convertattribute.jpg?nolink&400 |}}
  
 +==== Increase Redo Steps ==== 
 +{{ :ig.guidelines:undosteps.jpg?nolink&600 |}} 
 +==== Disable .blend1 file ==== 
 +{{ :ig.guidelines:saveversions.jpg?nolink&600 |}}
  
ig.guidelines/modelling_geometries.1763635805.txt.gz · Last modified: 2025/11/20 11:50 by ig_pb