ig.guidelines:modelling_geometries
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| ig.guidelines:modelling_geometries [2025/11/20 12:10] – [Tree Trunk Tabletop] ig_pb | ig.guidelines:modelling_geometries [2026/02/13 10:46] (current) – [Baking a normal map] ig_pb | ||
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| * Head into the Object Data Properties and add a new UVMap. Renaming is optional, but done here for clarity. | * Head into the Object Data Properties and add a new UVMap. Renaming is optional, but done here for clarity. | ||
| * Make sure the normal UV map is below the UV map adjusted to your patch size. | * Make sure the normal UV map is below the UV map adjusted to your patch size. | ||
| - | * Unwrap your geometry. | + | * Unwrap your geometry. |
| + | * **IMPORTANT**: | ||
| + | * Adjust | ||
| {{ : | {{ : | ||
| {{ : | {{ : | ||
| Line 519: | Line 521: | ||
| {{ : | {{ : | ||
| + | ==== Increase Redo Steps ==== | ||
| + | {{ : | ||
| + | ==== Disable .blend1 file ==== | ||
| + | {{ : | ||
ig.guidelines/modelling_geometries.1763637011.txt.gz · Last modified: 2025/11/20 12:10 by ig_pb
