ig.guidelines:modelling_geometries
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| ig.guidelines:modelling_geometries [2026/01/07 14:08] – [Switch UV Map Order] ig_pb | ig.guidelines:modelling_geometries [2026/04/02 10:21] (current) – [Setting up brushes for sculpting] ig_pb | ||
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| Lattice deformations can be exported as a deformation.json. In the Creator this can be used across products without needing to export each of the meshes individually. You can find the Exporter in the ig. Tools repository. | Lattice deformations can be exported as a deformation.json. In the Creator this can be used across products without needing to export each of the meshes individually. You can find the Exporter in the ig. Tools repository. | ||
| ==== Setting up brushes for sculpting ==== | ==== Setting up brushes for sculpting ==== | ||
| + | |||
| + | **Note** This guide only works for Blender Versions <4.3 ! | ||
| * You can refer to this guide for setting up brushes. {{ : | * You can refer to this guide for setting up brushes. {{ : | ||
| * Blend file with ready-made brushes that can be appended to your current blend file : [[https:// | * Blend file with ready-made brushes that can be appended to your current blend file : [[https:// | ||
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| * Head into the Object Data Properties and add a new UVMap. Renaming is optional, but done here for clarity. | * Head into the Object Data Properties and add a new UVMap. Renaming is optional, but done here for clarity. | ||
| * Make sure the normal UV map is below the UV map adjusted to your patch size. | * Make sure the normal UV map is below the UV map adjusted to your patch size. | ||
| - | * Unwrap your geometry. | + | * Unwrap your geometry. |
| + | * **IMPORTANT**: | ||
| + | * Adjust | ||
| {{ : | {{ : | ||
| {{ : | {{ : | ||
ig.guidelines/modelling_geometries.1767791300.txt.gz · Last modified: 2026/01/07 14:08 by ig_pb
