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+ | ====== IG.GFX Data Wiki ====== | ||
+ | |||
+ | //to be provided// | ||
+ | |||
+ | ===== IG.GFX Back Ends ===== | ||
+ | |||
+ | Currently, IG.GFX supports the following back ends: | ||
+ | |||
+ | * **ThreeJS** - A WebGL-based back end using the ThreeJS scene-graph library (currently: Release 69). The scene format is IGXC, the geometry format is OBJ. | ||
+ | * **X3DOM** - A WebGL-based back end using the X3DOM scene-graph library (currently: Version 1.6.1). The scene format is X3D(OM), the geometry format is BinGeo. | ||
+ | * **Unity-3D** - Commercial game development tool targeting multiple platforms. The scene format is IGXC (obsolete: EOX-GFX), the geometry format is OBJ. This back end has restricted support for interactive features, but provides the IG.Std interactors by an own implementation. Also, IG.GFX Mapping is not yet available. | ||
+ | * **FAPI/ | ||
+ | |||
+ | ===== IG.GFX Back-End Integrations ===== | ||
+ | |||
+ | * [[igx: | ||