User Tools

Site Tools


igx:root

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
igx:root [2015/02/17 08:46] eb_igigx:root [2024/04/04 08:04] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== IG.GFX Data Wiki ======
 +
 +//to be provided//
 +
 +===== IG.GFX Back Ends =====
 +
 +Currently, IG.GFX supports the following back ends:
 +
 +  * **ThreeJS** - A WebGL-based back end using the ThreeJS scene-graph library (currently: Release 69). The scene format is IGXC, the geometry format is OBJ.
 +  * **X3DOM** - A WebGL-based back end using the X3DOM scene-graph library (currently: Version 1.6.1). The scene format is X3D(OM), the geometry format is BinGeo.
 +  * **Unity-3D** - Commercial game development tool targeting multiple platforms. The scene format is IGXC (obsolete: EOX-GFX), the geometry format is OBJ. This back end has restricted support for interactive features, but provides the IG.Std interactors by an own implementation. Also, IG.GFX Mapping is not yet available.
 +  * **FAPI/pCon** - EasternGraphics application based on the FAPI kernel. The scene format is EOX-GFX, the geometry format is OBJ. This back end has no support for interactive features. Also, IG.GFX Mapping is not yet available.  
 +
 +===== IG.GFX Back-End Integrations =====
 +
 +  * [[igx:backends:unity|IGX.Unity]] - Interface of IG.GFX to Unity-3D