====== Mesh Quality ======
=== Parameter ("quality") ===
**Quality** is a global parameter that affects all geometry to be output.
* **''quality''** (//int%//):
Optional overall mesh-generation resolution, specified as a percentage from 1 % to 100 %.
* Default is **25 %** (“Standard” quality). I recommend since version 1.4.0.100 using 15 as Standart with AUTO shading.
* Values above **25 %**(below from 50% for version below 1.4.0.100) denote as "Hi-Res" meshes, with **100 %** providing the maximum detail.
Higher percentages produce finer, more detailed meshes at the cost of increased computation time and memory.
"intersection": "VERTICAL",
"quality": 50,
"uv": {
"patchSize": 150,
"uvorigin": "ORIGIN",
"uOffset": 0,
"vOffset": 0
},
"paths": [
{
"id": "board",
"path": [ .........]
The quality parameter will achieve greater subdivision for all Bézier paths.
It can also be used as an override in the paths array. For example:
{
"paths": [
{
"id": "board",
"quality": 40,
"path": [
{
"type": "M",
...
This will affect subdivision of Bézier paths and Arc paths.
=== Quality parameter visual examples ===
^ **Figure 24a: Low Quality** ^ **Figure 24b: High Quality** ^
| {{:ig:gfx:modelprocessor:quality_low.jpg?nolink&400|}} | {{:ig:gfx:modelprocessor:quality_hi.jpg?nolink&400|}} |
^ Caption ^ Caption ^
| **"quality"** parameter set to 25. | **"quality"** parameter set to 50. |
*Figure: Quality parameter set to 25 (a) and 50 (b).*