====== Mesh Quality ====== === Parameter ("quality") === **Quality** is a global parameter that affects all geometry to be output. * **''quality''** (//int%//): Optional overall mesh-generation resolution, specified as a percentage from 1 % to 100 %. * Default is **25 %** (“Standard” quality). I recommend since version 1.4.0.100 using 15 as Standart with AUTO shading. * Values above **25 %**(below from 50% for version below 1.4.0.100) denote as "Hi-Res" meshes, with **100 %** providing the maximum detail. Higher percentages produce finer, more detailed meshes at the cost of increased computation time and memory. "intersection": "VERTICAL", "quality": 50, "uv": { "patchSize": 150, "uvorigin": "ORIGIN", "uOffset": 0, "vOffset": 0 }, "paths": [ { "id": "board", "path": [ .........] The quality parameter will achieve greater subdivision for all Bézier paths. It can also be used as an override in the paths array. For example: { "paths": [ { "id": "board", "quality": 40, "path": [ { "type": "M", ... This will affect subdivision of Bézier paths and Arc paths. === Quality parameter visual examples === ^ **Figure 24a: Low Quality** ^ **Figure 24b: High Quality** ^ | {{:ig:gfx:modelprocessor:quality_low.jpg?nolink&400|}} | {{:ig:gfx:modelprocessor:quality_hi.jpg?nolink&400|}} | ^ Caption ^ Caption ^ | **"quality"** parameter set to 25. | **"quality"** parameter set to 50. | *Figure: Quality parameter set to 25 (a) and 50 (b).*