====== Assets/Materials/Parameters ====== This page provides a table-oriented access to the Material parameters. A more WYSIWYG-like access is provided by page [[ig.creator:assets:materials:editor|Assets/Materials/Editor]] which, however is restricted to the standard Phong parameters. The page offers access to all Material parameters such as * Phone parameters * Texture reference * Mapping reference The Shininess coefficient controls the specular highlights as defined in the original [[https://en.wikipedia.org/wiki/Phong_shading|Phong lighting model]]. The value should be 1 or bigger. The bigger it is, the smaller is the size of the specular highlight. Shininess should be considered only if there's a specular color value.