====== Creating Materials ====== ===== Creating a simple material ===== Under //Assets/Materials// push the //New// button on the right top corner. Fill the mask as shown below: {{ :ig.guidelines:creatingmaterials_01.png?600 |}} Next, go to the //Assets/Materials/Parameters// page.\\ On this page a number of parameters can be set.\\ To change the parameters of the created material, click //Edit// and change the //Diffuse// color to red.\\ Type in a Hex number or choose a color from the drop down menu. {{ :ig.guidelines:creatingmaterials_02.png?600 |}} Apply the settings with //Update// ===== Creating a material with a texture ===== Follow the instructions form [[ig.guidelines:creating_materials#creating_a_simple_material|the above section]] to create a simple material. Next, go to //Assets/Materials/Textures// and create a new texture. {{ :ig.guidelines:creatingtextures_01.png?600 |}} Go to //Assets/Files//.Check for textures and choose the created texture asset. {{ :ig.guidelines:creatingtextures_02.png?600 |}} Click new and create a new texture entity. Make sure the follwing settings are set: {{ :ig.guidelines:creatingtextures_03.png?600 |}} Browse for a texture and upload it. Go to //Assets/Materials/Parameters//, click //Edit// for the material that should get a texture. Inside the //Texture// field, search for the texture to assign and confirm with //Update//. {{ :ig.guidelines:creatingtextures_04.png?800 |}} ADD MORE MANUALS HOW TO CREATE DIFFERENT KINDS OF MATERIALS HERE !