| Figure 19: Extrusion 1.1 Model |
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| Caption |
| 3D illustration of the Extrusion 1.0 model. A 2D profile (\textit{a}, \textit{b}, \textit{c}, \textit{d}, \textit{e}, \textit{f}) defined in the paths array is extruded along the $E$ vector with default 'up' as $U$ (parallel to the $z$-axis) by a specified length. It is typically used to generate flat laying surfaces; with $U = Z$, the surface lies horizontally. |
The Extrusion 1.1 model generates a 3D solid by extruding a 2D profile along a specified axis. This model is ideal for producing flat or vertically extended components, where the shape is constant along the extrusion direction.
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*Figure: 3D illustration of the Extrusion 1.0 model. A 2D profile (a, b, c, d, e, f) defined in the paths array is extruded along the $E$ vector with default 'up' as $U$ (parallel to the $z$-axis) by a specified length. It is typically used to generate flat laying surfaces; with $U = Z$, the surface lies horizontally.*
paths (array): Defines one or more 2D profiles using move, line, and curve segments. In this case only one can be used at the moment of generation.extrusion (object): Contains the profile name and the extrusion length.quality (number): Controls the smoothness of curved surfaces (default: 25).upvector (string): Direction of exporting mesh; “x”, “y”, or “z” (default: “z”).uv (object): Texture mapping controls for UV unwrapping. See UV Coordinates section.quality to avoid visible faceting or self-intersections.This section describes the geometry generation behavior of the Extrusion 1.1 model, applicable in IG.Model.Processor version ≥ 1.4.0.100.
| Version | Date | Changes / Notes | Processor Version |
|---|---|---|---|
| 1.1 | 2025-10-30 | Support for soft and flat shading, auto UV, and new deduplication for mesh. | ≥ 1.4.0.100 |
| 1.0 | 2025-08-12 | Initial implementation of linear extrusion from closed 2D profiles. | 1.3.0.100 |