User Tools

Site Tools


ig:materialrenderer

This is an old revision of the document!


IG.MaterialRenderer

Command line preparation tool

Platforms: Windows (ready), MacOSX (in progress).

To use the IG Blender script to render materials in waveform, there are some steps and stumbling blocks to overcome.

The IG.MaterialRenderer command line tool helps to set up and create necessary settings and files.

The software can be downloaded from here. Just extract the zip to a folder of your choice and start the program with “MaterialRenderer.exe”.

The program will guide you through the setup process up to the creation of the startup files.

Step by Step

The program will guide you step by step through the following points:

  • Check Blender installation, if necessary the download and installation of a suitable version is offered.
  • Input and preparation of a local working directory
  • Initial setup: download and installation of all necessary scripts and files
  • Query and check of the necessary parameters (IG.Creator workspace)
  • Optional download of the material list (index.json) with the possibility to edit it (editor or linked program)
  • Query and check the options for the images (size, camera zoom)
  • Creation of the necessary start files

When the program is successfully finished, the rendering process can be started by launching a batch file.

Important files

Settings for the renderer can be adjusted later in the configuration.ini.

The index.json file contains all information about the materials. If necessary, the list should be edited. if, for example, only a subset of the materials is to be rendered.

The default texture for the waveform is always located in the “wave.geo” directory and can be swapped if necessary.

ig/materialrenderer.1659619838.txt.gz · Last modified: 2024/04/04 08:04 (external edit)