Table of Contents
Texture Guideline SchnellTexture
Textures provided for the textures mode SchnellTexture are defined as following.
Data Provision
The material data (maps) are created and saved by the supplier on there system. The provided maps are created as high resolution data and will be scaled down during the upload process, automatically.
The different maps must following a special folder structure and naming convention
Folder Structure
Textures │ ├── Material │ │ ├── Material_Diffuse.jpg │ │ ├── Material_Normal.jpg │ │ └── Material_Glossiness.jpg │ └── setup.json textures.bat
Naming Convention
- *_Diffuse.jpg: Diffuse map of the material
- *_Normal.jpg: Normal map of the material
- *_Glossiness.jpg: Glossiness map of the material. Will be converted to a roughness map for the creator.
Optional maps:
- *_Specular.jpg: Specular map of the material
Data Size
There are no restrictions for the data size of the high resolution data. They will be converted to 1k textures for usage inside the web.
All maps are provided as jpg.
Maps
Diffuse Map
See the diffuse map section for more information.
Normal Map
See the normal map section for more information.
Normal maps for this texture mode are provided in jpg format
Glossiness Map
The glossiness map is provided instead of a roughness map and converted during the upload.
For the glossiness map the same criterias count as for the roughness map.
Other Map Types
Other map types like delta or alpha maps follow the conventions from the textures wiki page and are not included into this suppliere mode.
They need to be handled manually or with the common upload procedure.